Showing posts with label Puzzle. Show all posts
Showing posts with label Puzzle. Show all posts

Tuesday, August 19, 2014

Players Psychology & Game Play Design



Every game player has his or her favored type of game play, whether consciously or subconsciously they play a game to gain something from it on a psychological level, as a game designer we must see the psychology behind both the game we design and the people that play it. In this process we must answer the questions  before it the player asks it, thus keeping the game from losing its appeal. Building a puzzle game puts us in strategy column, making it important to anticipate what we think the players will do to solve the puzzle/obstacle and change it up, upping the  challenge of the game. If it is too easy the player may walk away, second we must understand the importance in utilizing the appropriate  type of reward system in the game. If the game posses to be draw out with high difficulty or too little for too long of period without a reward system to balance out the players work (& time) may result in a player walking away.

A reward system is a must, but it is also important to determine how it is executed. In this process the designer must decide how and when each reward is given. The How/When is vital to game players interest and desire to continue playing that game. In the Game world the dispensing of  rewards has been generalized into two types of methods, Ratios and Intervals.  Ratios; are rewards given based on the number of actions a player completes. Intervals; are in which the  period of time changes after each reward. It is our job to get inside the players head and keep them on their toes and interested in our product, in doing so these are some of the things we need to look at and understand about game design.

Michael

Saturday, July 12, 2014

Go outside/inside and play!

It's summer time and parents everywhere are directing their kids to turn off their consoles, drop the controllers, and head outside to get some fresh air, sunshine, sunburns, cuts/scrapes, and bug bites.
But what if you kid wants to stay indoors and play video games*? 

There's a lot of pressure on parents to treat video games a unhealthy pastimes that rot the brain and the body. As a viral post went around social media recently said "Kids need less Xboxes and more tackle boxes!". Public Service Announcements blame too much screen time for a host of social ills and medical journals now say  and sitting too long is almost as bad a smoking.

So what's a parent to do?

Simple- Get the kids up an moving! Help them learn that while the fantastical worlds that games transport us to are nice, we have to live in this one which can also be filled with wonder and excitement. Exercise and movement are essential for healthy development.

BUT... (there's always a but)

Don't forget that an healthy imagination, problem solving, and abstract thinking can all be improved when kids spend time with quality games. A healthy body needs a healthy brain too, and good quality video games that challenge the mind (puzzles, mysteries, stories, adventure) can promote that.

*I hear there's a new on coming for the Wii U that's quite fun
 
~Mutz

Tuesday, May 27, 2014

Games That Tell A Story



Michael’s post on Monday left me feeling a bit nostalgic about my video game roots. I grew up gaming on a ColecoVision. The classic system boasted a stunning 16-color display at 256x192 resolution and was powered by a whopping 3.58 Mhz processor and 1 whole KB of RAM! Okay, that’s pittance compared to today’s machines, but in the early 80’s that was all we needed to play classics like Lady Bug, Mouse Trap, and Donkey Kong.

It wasn’t long, though, before my family upgraded to a Nintendo Entertainment System and I became captivated with Super Mario Brothers, Final Fantasy, and The Legend of Zelda. From my first taste of those latter two titles I was hooked on role-playing games. While I loved the simple, puzzle solving aspect of the single-screen games on the ColecoVision, it completely blew my mind that a video game could also tell a complex story! I invested hours in Final Fantasy and Zelda not just because the game play was fun, but because, like a good book, I couldn’t wait to find out what happened next!

This is one of the many things that excites me about our upcoming game for the Nintendo Wii U, Of Mages & Pages. It’s going to be a beautiful blend of the puzzle solving aspects I loved in classic arcade games along with the rich story telling we find in the RPG genre.

Plus, there’s one thing you won’t find in Of Mages & Pages that has always bothered me about RPGs: heroes walking into houses uninvited just to chat with random strangers who are seemingly unfazed by home invasion! And with that gaming flaw in mind, I leave you with this hilarious strip about The Legend of Zelda: Ocarina of Time: http://9gag.com/gag/arpwbgp?ref=fb.s

Until next time,

~Steve