Showing posts with label Donkey Kong. Show all posts
Showing posts with label Donkey Kong. Show all posts

Thursday, May 29, 2014

Remember



Pinball was a wonderful pastime in days gone by. A sleek metal ball batted around by flippers and bumpers made wonderful sounds as the backboard racked up points. The lights were also a large part of the excitement, especially to a kid. I still love to play and miss the old mechanical monstrosities that used to be widely found in restaurants and various shops.
 
Pong was the first game I remember being able to play in the home on TV from an electronic device. There were no PC’s or any other devices with electronic interactive screens, just a television. In those days, computers were also monstrosities found in official buildings spitting out punch cards for various important matters. If anyone was using them for any sort of entertainment, they certainly weren’t sharing with the general population. I knew nothing of binary language, bits or bytes.
 
Pac Man showed up in a bowling alley near my home. It was amazing! I remember trying to make sense of what I saw, and the best I could come up with when relating it to people that hadn’t seen it was to describe it as a sort of cartoon you could control yourself. In retrospect and with all I’ve seen since, it really wasn’t that intricate. You used a joystick that only moved in a plus sign pattern, and Pac Man only moved in preset paths, but it was cool that the screen had wrap-around capability. From a non-digital background, it was almost magical at the time. Pinball machines were still there in the bowling alley as they would always be, or so I thought. Pong came and went when more exciting games came along in arcades, then the home. I can still play all the above games and many more on my own computers. What were the games that captured your imagination? Donkey Kong, anyone?
 
Recall your escape!
                                                                                                                        ~ Chuck

Tuesday, May 27, 2014

Games That Tell A Story



Michael’s post on Monday left me feeling a bit nostalgic about my video game roots. I grew up gaming on a ColecoVision. The classic system boasted a stunning 16-color display at 256x192 resolution and was powered by a whopping 3.58 Mhz processor and 1 whole KB of RAM! Okay, that’s pittance compared to today’s machines, but in the early 80’s that was all we needed to play classics like Lady Bug, Mouse Trap, and Donkey Kong.

It wasn’t long, though, before my family upgraded to a Nintendo Entertainment System and I became captivated with Super Mario Brothers, Final Fantasy, and The Legend of Zelda. From my first taste of those latter two titles I was hooked on role-playing games. While I loved the simple, puzzle solving aspect of the single-screen games on the ColecoVision, it completely blew my mind that a video game could also tell a complex story! I invested hours in Final Fantasy and Zelda not just because the game play was fun, but because, like a good book, I couldn’t wait to find out what happened next!

This is one of the many things that excites me about our upcoming game for the Nintendo Wii U, Of Mages & Pages. It’s going to be a beautiful blend of the puzzle solving aspects I loved in classic arcade games along with the rich story telling we find in the RPG genre.

Plus, there’s one thing you won’t find in Of Mages & Pages that has always bothered me about RPGs: heroes walking into houses uninvited just to chat with random strangers who are seemingly unfazed by home invasion! And with that gaming flaw in mind, I leave you with this hilarious strip about The Legend of Zelda: Ocarina of Time: http://9gag.com/gag/arpwbgp?ref=fb.s

Until next time,

~Steve