Showing posts with label cult. Show all posts
Showing posts with label cult. Show all posts

Thursday, June 26, 2014

Cult Games (Part Deux)

So what makes a game a 'cult classic'?
 
One of the most basic of these elements is an ability to relate to the hero(ine). This can be as simple as the character you’re playing is funny and likable (an plumber in red overalls) or as complex as it becoming an extension of yourself (a silent scientist in a hazmat suit). You care about the character and what succeed along with them.
 
The second element is they have to do something and it has to matter enough to motivate your character, and you to keep playing. Hack up robots with a lasersword- yawn. Hack up robots with your lightsaber as you learn the ways of the Force and save the galaxy- now we’re talking! Action goes part of the way, but having to reason to act takes it further.

The third element in conflict or challenge; something or someone the hero has to overcome to achieve their goal. This often involves great risk to your character, up to and including ‘death’.  Sometimes the obstacle is a benign as naughty green pigs trying to steal your eggs or as dangerous an evil AI that promises you cake while trying inventing new more deadly traps for you to overcome. Anything worth doing is work taking a risk for; thankfully in video games you get multiple chances. ;)

Unlike other mediums of storytelling video games have the ability to make you an active, not passive, part of the experience.

Just like this guy:
 
~Mutz

Thursday, June 12, 2014

Cult Games

It’s said that video games are going to surpass other methods of mass entertainment in the early 21st century. So will video games ever become as common an experience as listening to the radio, watching TV, or going to the movies?  Chances are good as more designers understand that story-driven games are a prime motivator, not just an afterthought.

Think of some of best games you’ve ever played- did they have characters, places, and plots you could relate to?  More than likely that’s the case. Getting people to play a game is easy, make it accessible to them. Getting people to keep playing over and over and want more after they’re done takes the elements of storytelling that best-sellers and cult favorites are known for.

What are some of your favorite cult games, and what is it about them that keeps you coming back?

~Mutz