Showing posts with label Wii-U. Show all posts
Showing posts with label Wii-U. Show all posts

Thursday, November 20, 2014

NEW Character, Sam the Magenta Wizard!



Today I bring you another new character for our upcoming game for Wii U, Of Mages & Pages, Sam the Magenta Wizard.  Sam is a Griffin and has dominion over "earth" meaning soil, rocks, ground, etc.  Sam watches over the Pyroclast people and is the wizard who lives closest to the Evil King Anell.

~Jason

Monday, November 10, 2014

Disney Infinity 2.0



I can’t wait to be able to play Disney Infinity 2.0. The reason I haven’t as of yet is a lack of funds. And that is the inherent problem. I enjoyed playing through the story levels and toy box mode of the first iteration, and I enjoyed the idea of fighting to collect all the unique figures to play, but my wallet didn’t – nor did my wife.
I think that, for the most part, the wives and mothers, or the husbands, and fathers, as the case may be, have put a tighter grip on the purse-string this time around, I know my wife has. This isn’t necessarily a bad thing, since it gives me more time to think through my purchases. It’s a neat game to play, but it can be seen as a money pit and until I can find a compelling argument to convince myself and my wife that sinking a small fortune into one game is worth it, I won’t be able to play as the Marvel heroes and villains this version has added.

-          Whalicoco

Monday, October 27, 2014

NINTENDO still has my vote!


Many have said my love for Nintendo is biased, and that they are the gaming company that sits on the sidelines watching as X-box & Sony duke it out for top rank. This seems to be a running joke within certain gaming sections but I’m okay with that and so is Nintendo it seems, and why shouldn’t they be? While my love leans towards, Metroid, Mortal Kombat, & Mario Bros etc., we can always fall back on the statistics.  There are forty games that have sold over 15million dollars in copies, Nintendo  is in the lead (#1 Tetris 143 million,  #2Wii Sports 82 million) with seven of their games being in the top ten and a total of  twenty-two being among the forty.  I truly believe that their unique and somewhat isolated approach in production and design style when put up against their competitors is what has allowed them to thrive all of these years and I don’t think that will change anytime soon.  
~Michael Lude

Saturday, October 18, 2014

Interview with 3twins.net, Inc Sr. Vice-President, Steve Surine



Jason Kuder: Tell me a bit about you, who is Steve Surine, Co-Founder and Senior. Vice President of 3twins.net Incorporated?

Steve Surine: I am a husband and new dad, which has pretty much been the coolest experience ever so far. I'm also the youth pastor at Oakwood Bible Church in Kalamazoo, MI. I love the opportunity to work with people and help them on their journey of faith. I also consider myself a writer and storyteller, which is my favorite part of being involved with 3twins.

J: And would you please describe your role at 3twins?

S: I'm one of the cofounders of 3twins, the third twin - which is a story unto itself. In the early days I was about as involved in everything as Jason and Andy. I wrote a lot of the scripts and helped develop the stories for The Adventures of Hatman & Indigo, Midieville, and Star Fetched, and I also did a lot of the artwork and concept drawings. As time went on and my other responsibilities in life increased, though, I had to take a few steps back. So these days I serve as more of an advisor and confidant, weighing in with ideas and being someone Jason and Andy can use as a sounding board. I like to think of myself as the Chief Motivating Officer. At the heart of 3twins we are storytellers and we want to use creative mediums to tell those stories. All along the way that has meant having to learn as we go. How do you make an online comic book? Or a motion comic? And now, how do you make a video game? It's fun blazing new trails, but it can also get discouraging when you hit roadblocks. So I try to be the guy that encourages everyone to keep moving forward.

I also do voice work, including Gidju the Dragon who will be a playable character in Of Mages and Pages and I'm part of the level design team.

J: The main storyline of the game is based on a series of short cartoon scripts you wrote. Can you tell us a bit about that?

S: Wow, that was a long time ago! Let's hope I can remember this correctly! For starters, one thing you have to know about Jason, Andy, and I is that we can never just write a simple story. We always start to fall in love with the characters and want to flesh the story out to the nth degree. You see that start to happen with Midieville if you watch all of the shorts in order on 3twins.net. We came up with the Tale of the Spellbook, and Jason wrote a really great story where that would culminate in an epic wizard duel between Marvin and Naaj. The duel ended with the pages of the spell book getting scattered, and that's where I stepped in with an idea for a story where the heroes and villains would be locked in a race to try and gather all of the pages - the villains doing so to gain power, and the heroes doing so to thwart the villains.

In addition to being a cool quest for our main characters, the story was also going to be an opportunity for us to finally explore the land of Midieville beyond Marvin's hut and Anell's castle. We would get to see the various lands, creatures, and races, plus introduce a lot of characters that we'd had in mind all along but hadn't had a chance to incorporate into the story.

J: You mentioned that you are the voice of Gidju, what is your inspiration for that character, how do you prepare to voice him?

S: Gidju was a tough character to come up with a voice for. On one had he's a massive, fire-breathing dragon. On the other hand he's just a big, lovable dunce. So I went through a lot of trial and error trying to find a voice that worked for both. At one point I remember sitting in Jason's recording studio literally with a mouth full of cotton and speaking with a bad cockney accent.

But ultimately I found my inspiration in Pinky of Pinky and the Brain - another lovable dopey character, and one with a big enough personality to fit the size of Gidju. Hopefully my Gidju voice isn't a direct copy of Pinky, but if you listen to it with him in mind I think you'll be able to tell that he's where the inspiration came from.

J: In addition to voicing Gidju, you co-created the first 4 characters for the web-shorts (Marvin, Gidju, Anell, and Black Knight). Can you go into some detail what that creative collaboration was like?

S: As Andy shared in his interview, he initially created the concept for Midieville, and I think he and Jason came up with the initial origin stories for the main characters. I think Andy had even written a pilot script before I got involved. But I did do the artwork that you'll see in the Midieville shorts on 3twins.net. It's really interesting how actually seeing a character finally brings them to life. It definitely influences the storytelling, and even helps the actors hone in on a voice.

Midieville was our first attempt at full animation and so there was a steep learning curve. Rather than just drawing characters in static poses, I had to draw the characters in separate, moveable parts so that Andy could animate their movements. For every character I had to draw multiple arms, legs, and even faces. To give a character the ability to turn and walk across the room meant drawing a completely new torso and head. It was difficult to do it in such a way that all of the parts would always line up to make a complete looking character. There were a lot of glitches in the early shorts, but we got better along the way.

J: So, I have teased several new characters for the upcoming game. Are you going to be voicing any of those, if so, what ones?

S: Officially, no. But hopefully, yes! Of Mages and Pages is going to drastically expand the Midieville Universe and introduce numerous new characters, many of whom have only just been created as the game has been developing. So there's actually going to be a tryout among the 3twins crew and a few other friends to cast voice actors for these characters. I have ideas for at least two of them, George the Brown Wizard and Peter the White Wizard, and so I plan on throwing my hat into the ring. We'll see if I land any new parts!

J: I'm going to shift gears here a bit and discuss the lost Hatman story: Beakman. Would you like to discuss that story and what happened to it? Will we see it again? Will it ever be completed?

S: The Beakman saga was actually one of the first Hatman stories I ever wrote. But getting it into print has been a very difficult process. To make a long story short, two different artists took up the mantle of drawing it, and both left 3twins before finishing it. The first two parts of the story were on 3twins.net at one point, but we removed them when it became uncertain when the comic would ever be finished. I'm not content to let the story die, though, even if it means one day drawing the rest of it myself, especially since there are a few more scripts in our archive for future Beakman stories. They include some really funny and exciting moments that we can't wait to publish.

J: That's exciting! One of the mantra's of 3twins is "never, never, never give up" would you like to expound on a brief highlight of this "never say die" attitude and your direct role in it over the years?

S: At our heart we're storytellers. Over the years we've gone from two brothers and a friend who liked making goofy videos, to pursuing making a full length movie, writing a novel, making a comic book, ultimately creating 3twins.net, and now making a video game. Obviously some of those things I mentioned never came to fruition, others didn't quite work out the way we originally intended, and others that are still on the back burner. It's been a long process and it's been very difficult at times. Not only have we lost partners along the way, but I think it would be fair to say that at various points Jason, Andy, and myself have all felt like quitting. But that's probably the blessing of being in this together. With three people at the core of this, there's always someone to pick the others up and encourage things to keep moving. There's a fairly well known verse in the Bible, Ecclesiastes 4:12, and at the end it says, "A three-fold cord is not quickly broken." That about sums up 3twins - we've been down before but we've never been broken.

J: That's an excellent verse, and I think a great place to stop the interview. We all look forward to hearing you as Gidju again very soon.

S: Thanks

Saturday, October 11, 2014

Interview with 3twins.net, Inc President, Andy Kuder



Steve: For starters, just tell us a little about yourself.

Andy: I am the First Twin in "3twins." I live in Indiana with my family where I am a full-time Associate Minister. At church I get to work with many different groups of people from preschool, to youth, and even the older adults. My main goal in ministry as well as life is to meet people where they are. I feel that 3twins is a great avenue to do that. We like to meet people with our entertainment at whatever walk of life they are in.

S: What is your role in 3twins specifically?

A: I am the President/Chief Operations Officer. Basically I am responsible for making sure the CEO, Jason, remains sane, and that all his plates keep spinning. I wear so many different hats from Animation Director, to Voice Actor, to Writer and script editor, as well as more tedious administrative jobs.

S: Jason already explained how the Of Mages and Pages game came about, but can you tell us more about the origins of Midieville itself?

A: Midieville was actually inspired from a medieval story I was working on that originally retold the tale of King David from the Bible. I had too many personal concerns with my own story that I abandoned that idea. However, I was still intrigued by the medieval aspects. Goliath was going to be a dragon in my story, and Jonathan, King Saul's son and David's best friend, was an elf.  I took the ideas of a dragon and elf as well as my thoughts of Samuel being a wizard, and translated them into the characters of Xilva the elf, Gidju the dragon, and Marvin the Blue Wizard...


Read the full interview here.